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MAME 0.209

MAME 0.209

With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

Upcoming Kayle Update Information Compilation

Upcoming Kayle Update Information Compilation

https://preview.redd.it/fq7euh0ltlc21.png?width=1919&format=png&auto=webp&s=35a16ffb347b0aa6dcd12979f01c8a0e96a920eb
https://preview.redd.it/et98cz7zq6c21.png?width=1919&format=png&auto=webp&s=497b95abbbcad3abee6695a1c05df622d8cd33ba
https://preview.redd.it/8nnmufgs3y621.jpg?width=1600&format=pjpg&auto=webp&s=095cfc2f31f72b9d4e2df34fbae93ff5d6410840
✪ -- Updated/New Information League Of Legends Forum Version

Please post of any information you can find regarding the upcoming Kayle Rework below or in Discord!

02/03/2019 Riot August's Livestream
Question | "Do I want Kayle to be a hybrid or a mage?"

Response | "Currently I'm tuning Kayle so that she can build AD and AP items, I don't know if they'll actually be viable on her but right now Kayle has ad and ap ratios.
She can build attack speed, crit, ad, on-hit, ap, cdr
I think the thing thats worst on her actually is on-hit. my expectation is that the Wit's End, Ginsoo's build some Kayles do on live isn't going to be as good.
Nashor's is still amazing, but I don't consider that to be a core on-hit item... that's just a broken item"

02/03/2019 Riot Blaustoise's Livestream
Question | "Do you think reworked Kayle will be the best champion ever made?"
Response | "I think Kayle's pretty great, I think August does a really good job of making pretty fair champions that viscerally the gameplay plus the theme all just fit into a cohesive package that's not like ... it's slightly different from the CertainlyT special, which is like, it all fits into a nice package that causes the other team to get cancer... so I think it's pretty good."

01/25/2019 2019 Champion Roadmap

01/24/2019 League of legends Youtube 2019 Teaser

01/22/2019 Riot Reev3's Post
Question: " Is it coming this week or the next ¿ "
Riot Reev3: This week

01/16/2019 Riot August's Livestream, Multiple clips
Statement: "I think most Kayle mains right now would rather Kayle be released weak than OP"
Riot August: "I'm going to tell you right now, we cannot release a rework super weak. That's very dangerous and I'm going to tell you why Justifier. You guys say 'Hey I want Kayle to be super weak, don't make her too strong.' Yeah...I'm not going to try to make Kayle op, but if I make her weak a lot of times what can happen with weak characters is players try to play them and don't understand how they're supposed to succeed and so they interpret the rework being a failure and say 'Oh man, You said Kayle was supposed to be an auto-attacker but when I auto attack people I just die!' and it's like yeah... if your auto-attacks don't do damage then maybe that's a problem.
Again I'm not trying to make her OP but I think it's decent to make characters slighter stronger in the long run just so people get the hang of them. An example of this it'll showcase this if you look at how many nerfs Lee Sin got after release -- how many nerfs Lee Sin has gotten since he was released on League of Legends, let me tell you something about that -- Lee Sin was considered weak when he was released, like actually. And so it takes people a while to learn characters. Lee Sin wasn't mastered, even remotely close to it until years after he came out when they learned how to insec people so it's like imagine if release Lee Sin was released with today's numbers he would have been a trashcan, players would have never wanted to play him...well maybe he was still a dope as hell character so I shouldn't say people wouldn't want to play him but he'd just be awful if he came out with today's numbers,"
  • Clip 2
    • What's staying when reworked
Question: "Did you keep Kayle's passive?"
Riot August: "Did I keep Kayle's passive? The things on the kit that are sure to stay are she's definitely still going to have invulnerability, she's definitely going to have a heal, she'd definitely going to be melee sometimes and be ranged sometimes and she's definitely going to have a lot of power when auto-attacking. That's all I can say."

  • Clip 3
    • Reworked Kayle's dependency on CDR
Question: "How dependent will reworked Kayle be on CDR?"
Riot August: "Probably still pretty dependent is my guess. I don't think she'll be in a state like 'yo if you don't get CDR you instantly lose the game' but characters with heals, characters with Kayle Ult... those spells are REALLY good if you can cast them a lot so I think reworked Kayle will really like CDR but I don't think she'll have to have 40% to be a functional character because she'll have auto-attacks, right, and auto-attacks means you can just right click people."

  • Clip 4
    • Silver and Judgement Kayle
Question: "Will I be able to purchase SilveJudgement Kayle after the rework? That's killing me man."
Riot August: "Koheris, I'm not going to make any promises for the skins team, I actually don't know. My assumption based on what I've heard from past reworks is we open limited skins for a short duration for the rework. I think we did that for Young Ryze, but I'm not sure though don't quote me on that I don't know if those will go on sale, my guess is that they will be opened up for a small amount of time but I have no idea"

  • Clip 5
    • Gunblade and general build info
Question: " How well will she work with Gunblade after rework xD I've started building it first item on her current form and really like it"
Riot August: "I'm not really sure Justifier, I mean I think it'd be cool if she could build it. I'd like Kayle to have AD builds, AP builds, Support Builds, Carry builds. I kinda actually want her to have a lot of building options... we'll see which ones are actually viable though."

01/12/2019 Riot August's Livestream, Multiple clips
  • Clip 1
    • Possibly weak on release
Question: "@AugustUwU Do you like The Weeknd?"
Riot August: "Yeah Weeknd is great, super great. He's been giving me some hard hitting feedback on Kayle that's caused me to nerf her multiple times. So if she comes out weak, you know who to blame."

  • Clip 2
    • August's favorite reworked skin
Question: "What's your favorite reworked skin of Kayle and Morg?"
Riot August: "I like Kayle's Pentakill skin it's pretty cool."

  • Clip 3
    • Kayle's ult still invulnerability
Question: "Does Kayle still have an invulnerability ult?"
Riot August: "Jaco Alpha, yes Kayle's ult will still make people invulnerable"

Question: "Have you seen Kayle? When she does her dance on the ground she's like a tiny ant compared to newer champions like Jhin"
Riot August: "Yeah, Kayle is deliberately small because of how big her wings are. The update tries to fix that -- We've made her body a lot bigger and we've done some creative things with her wings to still give her cool looking wings"

  • Clip 5
    • Kayle's Melee/Ranged in rework
Question: "Are increased ranged mechanics going to be similar to how they are now or will they be a completely different mechanic?"
Riot August: "I can't tell you how that's going to work. Kayle will have Melee and Ranged attacks just like on live"

  • Clip 6
    • Why rework Kayle and Morgana
Question: "What's the reason you chose to rework Kayle and Morgana?"
Riot August: "Well they seemed high opportunity, right? It's like they're sisters, thematically they're pretty cool -- sisters... and hot danm Kayle needed a rework"

Question: "Can't wait for Kayle/morg rework been looking every day"
Riot August: "Dude, here's a leak for you. If you think Sylas is OP now wait till you see what he does with Kayle's ult."



12/29/2018 /Spideraxe20's and Riot Reav3's post, Kayle and Morg Interactions (confirmed)
/Spideraxe20: "Oh yeah Reav3 confirmed that they'll have allied and enemy VO interactions like Xayah and Rakan"
Riot Reav3: "They will have both allied and versus dialog ; ... Like Xayah and Rakan"


12/29/2018 /Spideraxe20's post, Kayle and Morgana's splash art artists
/Spideraxe20: "3rdColossus and OwleyCat are teaming up for Morg and Kayle's splash"

12/29/2018 Riot August's Livestream, Kayle with a dash? Nope.
Question |"I know everyone is spamming questions in regards to kayle, but something I haven't seen been asked a lot is if she's going to have any form of mobility in her kit? Whether it's her old movementspeed buff part of her W or just any gapcloser of any kind?"
Response |"The only thing I'll say about that is that is we actually tried -- I tried testing Kayle with a dash for a while and... that was Fucked Up... holy shit... wasn't okay... so don't plan on giving her a dash."
\ RiotAugust)
12/21/2018 /Spideraxe20 's Tweet and post, Regarding Aetherwing Kayle Splash art/Artist
After the chained champion is the next the Champion Roadmap that will disclose further details about Kayle and Morgana, reveal the next Visual Gameplay Update and tease the next new champion.This Roadmap will be early next year.
After the chained champion, is the long awaited dual VGU for Kayle and Morgana.
RiotAugust is designing their kits, he was the designer of Vi, Jinx, Gnar, Ekko and Jhin.
Jellbug is handling their narrative, she wrote the Ahri, Nami, Jarvan and Shyvana lore updates to name a few of her works. She took over the project from thermal\kitten), writer of Taliyah and Camille, when she became the Head of Narrative at Riot.
Lonewingy will be drawing their concept art, she was the concept artist for Evelynn, Irelia, Ezreal, Tristana and Azir to name a few. Source
\ Spideraxe)

12/21/2018 /KayleKarriesU 's Post, Regarding Aetherwing Kayle Splash art/Artist
"Alex Flores is confirmed to be the artist for Aether Wing Kayle's Splash, can we get an amen "

12/18/2018 /GuinsooIsOverrated 's Post, Kayle's Versatility
Question |" So the main thing I love about Kayle is the ability to adapt to every situation. This was even more present before the E cd changes when you could max either Q,W or E in lane to level up what you need the most (along with multiple possibilities of build. Are we going to keep that versatility ? "
Response |He said that he would love it if we could max different spells and build different items altough(sic he is not 100% sure after balance it will still be possible. (Got some hope)
\ RiotAugust)

12/02/2018 Riot August's Livestream, Kayle's Lane(s)?
Question | "What role is Kayle going to be able to play? Is ADC going to be viable?"
Response | "My guess is that Kayle ADC is going to be the least likely to be viable, I want to make sure she is able to solo-lane although I don't know if she's going to be mid or top, maybe both and then Jungle and support might be possible...but at the very least Kayle needs to be able to solo-lane that's the most important. We'll see what else happens"
\ RiotAugust)

12/02/2018 Riot August's Livestream, Reworked Kayle with Rageblade
Question | "Do you think New Kayle can use the current Rageblade better than current Kayle?"
Response | "New Kayle will use the Rageblade worse than current Kayle most certainly. BUT that's not because she's a worse character, It's because she doesn't... Well...You'll see. Uhhmmm, let's just say that like current Kayle she has a shred. So Rageblade is less good on champs that have shreds because you already pen.
\ RiotAugust)

11/29/2018 /Spideraxe20 's post Teaser-ish post from Jellbug
Question | @raylaheide could i ask for your opinion on what you think K/M's personality is, unless its a bit too spoilery
Response | I won’t go into specifics yet, but they both have very different and opposing views of the world and each other.
\ Jellbug)

11/24/2018 Riot August's Livestream, Regarding playtesting reworked Kayle
Question | Hey August I haven't seen anyone besides Redmercy having said they playtested Kayle --or a version of Kayle-- do you know if there will be people invited to play her like Akali got with Professor Akali closer to her release?
Response | Kayle's too far off for that, Justifier. She's not coming out until next year at some point. Got A LOT of skins to make.
\ RiotAugust)

11/24/2018 Riot August's Livestream, Latest Kayle summary
Question | I Know you probably get asked a lot, but is there any news with Kayle?
Response | I mean... She looks great, and her kit is all new. Got some new shit in there...Not that I'm going to tell you what it is, haha. Hope she is fun for Y'all when she comes out. She's definitively going to feel a bit different, but she's not like Aatrox. Kayle rework is NOT an aatrox rework. She will still feel like Kayle, There's still a few things on live that I'm not going to let you do anymore -- to be clear you don't get to keep everything Kayle does. One thing that I'll just tell you right now, the ult has a mana cost... Sorry. You don't get that free invincibility shit.. Naw not happening. There's some things that you don't get to do that you can do on Live BUT she will still feel like Kayle -- You can still buy a bunch of crazy items, you'll get to attack people to kill them, You'll still scale like a beast...I hope.
\ RiotAugust)

11/16/2018 Riot August's Livestream, Kayle's Ultimate
Question | "@augustuwu I had a question for you about Kayle's ult obviously you don't have to answer if it'll get you in trouble. Are you planning on making her ult cost mana or will it remain costless after the rework?"
Response | "Uhh... probabally going to cost mana... Going to be real here... It's kind of silly that it doesn't... apologies"
\ RiotAugust)

11/16/2018 Riot August's Livestream, Kayle and Morgana design locked
Question | "Did you design lock Kayle and Morg yet?"
Response | "I design locked Kayle and Morg a long time ago dude. I'm just initerating on them making them feel better. They're beautiful, they look soo good, holy shit the artists made those characters so good"
\ RiotAugust)

11/08/2018 Bothering Rioter Green Teej in game:
(Picture)
Question | Leak info about Kayle.Morg rework >\>, When will they be announced?)
Response | It will be good, Soon tm
\ Riot Green Teej)

10/29/2018 /level 1 pavelas555000_aka's Post, Possible Kayle-related information/teaser

10/17/2018 yeah, nah‏ @IOriginalNameI 's Twitter post, Kayle's Passive
Question | " @RiotAugust Will you be making any changes to Kayle's Passive or is it in a good place right now? "
Response | " oh I'm for sure changing Kayle's passive :3 "
\ RiotAugust)

10/14/2018 /Skankintoopiv's & /One-HitKayle's Posts, Regarding Aetherwing, General Kayle information
Question | " @jinxylord\ Aethering is getting an update treatment similar to Galio right? ")
Response | "I don't know... It's a legendary skin so it's going to be dope as hell if that's what you're asking... like we're going to make sure it's cool. Look, here's all I got to say about Kayle: here's the most important part about Kayle.We're going to do something that is going to blow your mind. You're going to see it and you're going to be like Kayle is so cool, she's amazing. That's what you're going to say.That doesn't mean that every current Kayle main players will still like playing her, because I'm taking away something that a lot of Kayle players are used to...BUT she's going to be freaking awesome, and she's still going to feel like Kayle"
\ RiotAugust)

10/13/2018 Riot August's Livestream, Regarding Kayle's "size"
Response | "Generally we're specifically trying to solve the problem that Kayle has where she's just too small versus other champions -- like her body, we'd like to make Kayle a bit bigger in General. It's a tricky problem to solve because she has wings so we don't want her to look too big"
\ RiotAugust)

09/03/2018 /Animefetishh's Post, Regarding Kayle's reworked outfits
Question | " @jinxylord\ will kayle show more skin like akali ? ")
Response | "Umm... Definitely not... Kayle is an Armored Warrior.... At least not in her base skin -- Because Kayle actually has a lot of skins that aren't armored like PentaKayle"
\ RiotAugust)

09/03/2018 Riot August's Livestream, Regarding Kayle Heal + Ultimate
Question | " @jinxylord\ what do you think of Kayle’s enchanter aspects ")
Response | "I think they're important to her character...I want Kayle to keep her heal and her ultimate."
\ RiotAugust)

09/01/2018 Riot August's Livestream, Game-play goals for Kayle
Question | "what's the gameplay goal you want to fix for Kayle"
Response | "Kayle is a binary Champion -- Binary meaning she either succeeds or fails and there's not any room in between. As an example if Kayle can kill you during the duration of her ultimate she's infinitely more powerful than if she can't. And additionally Kayle has low variance to her kit and not many high moments...With the exception of her ultimate-- her ultimate is a pretty freakin' cool spell. And I think it creates a character that just...she just feels bad. Like she just feels bad and only feels good if she's winning...not ideal"
\ RiotAugust)

09/01/2018 Riot August's Livestream, (1)Kayle Role, (2) Kayle Role Support / Jungle
Question 1 | " @jinxylord\ for what role is Kayle made ? will she still be able to play any role ?")
Question 2 | " @jinxylord\ will Kayle jg be good ")
Response 1 | "Folks I'm trying to get Kayle into a solo lane. Whether it's Mid or top I don't mind -- I would like it if she could do both -- but...Yes Pillows clip that... But I want to make sure that Kayle can at the very least solo lane -- in one of them -- and be a strong solo laner. Aside from that that it would be nice if she could Bot or Support"..."But those \Bot and Support] will be) secondary goals in that like if I can't make a good solo-lane Kayle--Like if I have to give up making a good solo-lane Kayle to make her Bot or Support then I would sacrifice those \Bot and Support] positions. ")
Response 2 | "I'm not interested in Kayle Jungling, because I want you to be able to interact with Kayle directly. That said if she can jungle I wouldn't actively put a stop to it or anything -- But I'm less interested in Kayle Jungling"
\ RiotAugust)

09/01/2018 (Confirmed, See 12/29/2018) Riot August's Livestream, Possible Kayle/Morgana Interactions (like Rakan/Xayah)
Question | "@jinxylord\ is it possible to give kayle-morgana specific interactions like rakan and xayah ? ")
Response | "... Of course folks... It's definately possible..."
\ RiotAugust)

09/01/2018 Riot August's Livestream, On reworks vs new champion goals
Question | "don't you think working on a champ with the mindset of "i want this champ to be specified on this role/lane" instead of going into it with "i want this champion to do this and that and let players figure her out where she plays best" ? "
Response | "So when you do a rework there's always a little bit of a consideration of like... hey, of the people who are already playing Kayle, where are they playing her and do they like her there? And right now a lot of people who currently play Kayle play her in a solo-lane -- So I'd like to make sure she can solo-lane so the people who currently play Kayle can play her in the lane that they're used to so I think that letting them go whereever is a bit more difficult when you're doing a rework -- because there's already existing conceptions."
\ RiotAugust)

09/01/2018 Riot August's Livestream, Reworked Kayle Damage/Builds
Question | "Will Kayle have on-hits?"
Response| "Umm... I don't know... She's definitely going to be auto-attacking...I'll tell you this -- She'd going to be auto-attacking and I still want a lot of her current builds to be viable so I'm not trying to say get rid of Nashor's Tooth or anything like that. I think it's kind of cool that Kayle has a unique place in the game where it's like she has a like a... lot of different build paths based on like AD or AP...so I'm trying to preserve that. Umm. I think we did a lot of similar things with Akali where CertainlyT like, tried to preserve a lot of her hybrid scalings"
\ RiotAugust)

08/27/2018 Riot August's post, Teaser, general - no real information
There's going to be a few things you will all like quite a bit.There's going to be 2 specific things that a number of people will LOVE but some of you will not like at all.
Am hoping that despite that she'll be a super fun champion for Kayle players old and new.
\ RiotAugust)

08/27/2018 Riot Reav3's post, Regarding Kayle Lore
Riot Reav3: "Kayle and Morgana won't be Darkin or Shurima Ascended :)"
Sigilyphxiii: "I'm actually pretty surprised by this given how aatrox interacts with them both"
Riot Reav3: "Targonians that have Aspects inside of them are technically Ascended as well"
Sigilyphxiii: "So they're gonna be targon related?
Welp you totally shot down my theory that Morgana was a woman who had been taken by a darkin and Kayle went to the sun disc to 'ascend' in order to save/fight her sister.
Pretty interested in the new version of them whatever it is :")
Riot Reav3: "I mean the teaser image from the roadmap is pretty Targonian :)"
\)Riot Reav3

08/27/2018 @spideraxe30's post, Opinion on theme
"Since champion projects are released in cadences of light and dark themed releasesit makes me think that Morgana and Kayle should be both a dark and light one"
\ Spideraxe)

08/25/2018 Riot Reav3, Regarding Kayle Skins
QMighty97: "Are Kayle and Morg getting new base splashes or the same thing as Ez?"
Reav3: "New Base Splashes"
\)Riot Reav3

08/21/2018 Riot August's Livestream, Regarding Kayle's Role (Lane/Identity)
"Kayle's not going to be a support... Kayle should have supportive aspects to her. If you look at live Kayle she has her heal on W and she has her ultimate. Both of those are somewhat supportive spells.I think it's important that Kayle retains that part of her identity because that's what an angel right? Angels don't just auto-attack you, they can do things like heal people and cast Kayle ult and stuff like that"
\ RiotAugust)

08/21/2018 Riot August's Livestream, Regarding Kayle's Ultimate
Question: "What did you say about Kayle's R Previously? You said Kayle's R will stay as it is because it's iconic?"
RiotAugust: "I think it's important Kayle keeps the ultimate. That doesn't mean it's going to stay exactly the same but being able to make someone invulnerable is pretty freaking iconic and cool I'd be sad to see it gone"
\ RiotAugust)

08/21/2018 Riot August's Livestream, Regarding Kayle's new skills
Question: "About Kayle R. Are you going to keep her E as it is or close to you or are you going to make her ranged/melee thing differently?"
Riot August: "I can't tell you really anything about her because it's a secret.I will tell say that I believe Kayle's current R is an incredibly iconic spell and I'd be sad to get rid of that. I think it's important that Kayle at the end of the day still has things to do to her allies because angels help people they don't just help themselves.But I can't tell you exactly what I'm doing with her sorry"
\ RiotAugust)

08/21/2018 Riot August's Livestream, Design goals of the Kayle Rework
Question: "Can you tell us the design goals of the Kayle rework?"
Riot August: "Yeah. Make Kayle more fun.Kayle is this cool ranged/melee character that we have in League that attacks but uses AP and all that is pretty cool but she's not fun to play, she doesn't feel like she has variance to her play pattern, she doesn't have a lot of high moments besides a really good ultimate. So just getting all that in there. Giving Kayle pattern variance, making her auto attacks feel really good, delivering on that ranged to melee thing where you start out as a melee character and then become ranged in some way -- Kayle on live has that with her E.Just a lot of stuff like that could be really really cool for her I think"
\ RiotAugust)

08/19/2018 Spideraxe's Twitter response, All skins Kayle's Auto Attack Animation Information
Justifier: "Not being able to properly farm on any skin but Aether Wing after you've used it in 1-2 games because of AA canceling issues is one of my main issues with her right now. Will it be fixed?"
Spideraxe: "She'll get new AA animations to make it easier"
\Spideraxe)

08/18/2018 Spideraxe's Twitter post, Aether Wing Kayle skin rework information
Spideraxe: "Oh yeah it's implied but I felt like saying it, Aether Wing Kayle will be rebuilt from the ground up much like Nunubot and PFE"
\Spideraxe)

08/18/2018 Riot August's Twitter post, No information just a teaser post about how cool Kayle is
Riot August: "Ahhh another refreshing day of work on the weekend : I GOT SO MUCH DONE THOUGH KAYLE IS SO COOL"
\RiotAugust)

08/10/2018 Spideraxe's question, Information regarding Kayle's gameplay style/power curve
Spideraxe: "Hey Meddler now that they are revealed can I ask you for the gameplay reasons and or goals of Kayle and Morgana's reworks"
Meddler: "As with most VGUs we'll be leaving the specifics until close to their release. Directionally Kayle's likely to stay pretty similar in terms of what she does, but with some of the details being different (similar power curve and playstyle, but spells changing, kinda similar style to Akali probably in terms of degree of change. Morg's unlikely to change much kit wise, there are some small opportunities for improvement there certainly, but overall she's already in a pretty good spot."
\)Meddler

08/06/2018 General Information


Kayle Rework Team

General

Lead Designer

Art

  • Lonewingy
  • 3rdColossus
  • OwleyCat

Lore

Information Sources

submitted by Justifierna to Kaylemains [link] [comments]

MAME 0.209

MAME 0.209

With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.196

MAME 0.196

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.
For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.
Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.
In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.
Of course, there are plenty of other improvements. As always, source and Windows binaries are available from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

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